Please use this identifier to cite or link to this item: http://repository.khpa.edu.ua//jspui/handle/123456789/3282
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dc.contributor.authorBakhmat, Nataliia-
dc.contributor.authorUstymenko, Olga-
dc.contributor.authorNikolenko, Liudmyla-
dc.contributor.authorChernova, Tatiana-
dc.contributor.authorOlyanych, Valentyna-
dc.date.accessioned2023-09-21T10:11:38Z-
dc.date.available2023-09-21T10:11:38Z-
dc.date.issued2023-
dc.identifier.urihttp://repository.khpa.edu.ua//jspui/handle/123456789/3282-
dc.descriptionTheoretical and methodological analysis of modern educational phenomena: gamification, digitalization / N. Bakhmat, O. Ustymenko, L. Nikolenko, T. Chernova, V. Olyanych // Revista on line de Política e Gestão Educaciona, 2023. – Vol. 27. – № 2 (esp. 2). – P. 1–15.en_US
dc.description.abstractThe positioning of digital and game segments as educational phenomena is an urgent issue in need of theoretical and methodological analysis. The aim of the article is to highlight the features of gamification and digitalization in the context of innovative development of education. The task of scientific exploration focuses on the harmonization of digital and game elements in the formation of the modern educational paradigm. The research methodology focused around the potential of general scientific (analysis, systematization, forecasting) and scientific and pedagogical methodological discourse (conceptualization, modeling). The results indicate that the digital and game components form the innovative dimension of educational strategies. At the same time, two ways of reconciling the key components of the educational space are distinguished: innovativeness & traditionalism and innovativeness vs traditionalism. Consequently, gamification and digitalization are the factors that determine the ratio of traditional and innovative components in educational development strategies.en_US
dc.subjectцифровий освітній простір, гейміфікація в освіті, освітні стратегії, інноваційність в освіті, освіта 4.0en_US
dc.subjectdigital educational space, gamification in education, educational strategies, innovativeness in education, education 4.0en_US
dc.titleTheoretical and methodological analysis of modern educational phenomena: Gamification, digitalizationen_US
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